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Showing posts from August, 2021

Types of Digital graphics

  Types of Platform Games: 2D 2D video game uses flat graphics in which is called sprites and does not have a three-dimensional geometry. The video game is drawn to the screen as flat images and the camera does not have a perspective. An example of a 2D video game made include ‘Kirby’ by HAL Laboratory It is an action-platformer video game that centers around the adventures of a young, pink alien hero named Kirby. He fights to save his home on the distant Planet Popstar from a variety of threats Kirby has the ability to inhale enemies and objects into his mouth, spitting them out as projectile or eating. If he eats certain things he can gain the powers, calling it Copy Ability Old Kirby video games have shown many pixel arts, of which brings a feeling of nostalgia. 3D 3D video games usually make use of three-dimensional geometry, having volume and depth. The materials and textures are rendered on the surface of the objects in the game to appear as solid environments, characters,

Purpose of Digital Graphics

  To educate: Digital graphics can be used to educate as one of the examples would be books and magazines, which includes school textbooks of which can also be educational. Moreover, posters could be used in schools or include in a magazine. Websites that use digital graphics might be as well be for the purpose to educate users. Adults can also be educated as education is not only for children. It can range from graphics which could them to learn skills to the health and safety posters in the workplace. The artwork is designed for educational purposes. This design is to shows photosynthesis. To inform: Digital graphics that combine with text and images could be used to provide a message as it may include signs and posters which is to guide around a building, or maybe used to tell what to do or what not to do in a particular situation. As for an example, this illustration shows a quick and comprehensive guide in typography. To promote : Digital graphics could be used to promote a produc

Art Style used for Digital Graphics Computer Games

  Photorealism: Photorealism in video games implies that the character and scenery are thought to imitate real life in visuals as accurately as possible. Most photorealistic video games use a gritty aesthetic of which the style is being used in numerous war-related video games, for instance, the Call of Duty franchise. Given that the game shares the same goal that resembles real life as closely as possible. Cel Shading: Cel shading is a style of rendering the 3D computer graphics look three dimensional by creating flat colours on top of the base colour, making the object look three dimensional while keeping the effect of looking 2D. The legend of Zelda: The Wind Waker is probably one of the most well-known examples of its series using cel-shading technique, and it did so in an outstanding way. Despite the video game was released in early 2000, it does not appear to have aged as compared to other titles by reason of their distinctive art style. Exaggeration: An exaggeration is the rep

Application used for Digital Graphics Computer Games

  Adobe Photoshop Adobe Photoshop is a software application that is used for image editing. Adobe Photoshop offers the capability to create, enhance, edit images, artwork, and illustrations. It is the most frequently used software application for creative professionals. File format used: Photoshop format (PSD) is the default file format for the application Adobe Illustration Adobe Illustrator is a software application that is used for creating drawings, illustrations, and artwork. Adobe Illustrator is used to creating a variety of digital and printed images. Illustrator offers the ability to import a photograph and uses it as a guide to trace an object in the photograph. File format used: Illustrator format (AI) is the default file format for the application Vector graphics: Vector graphics consist of anchored dots and are connected by lines and curves. Due to the graphics are not based on pixels, they are known as resolution-independent, which makes them infinitely scalable. Their

Ideas for in-game graphics, and concept art graphics

  Mind map Moodboard Inspiration Concept Art Synopsis With all that provided, the idea of the video game will use adventure as its genre. The moodboard is to give a picture of how does the playable character (main character) would look like as well as using a cel-shading art style that is inspired by a video game that is called 'Ghost Trick Phantom Detective'. For every stage, it will follow the concept art as shown.

Concept drawings

  Main character This is how the playable character would look like. Sprites Those are the sprites for the main character, if a player does not do anything, only an idle sprite will be occurring, three separate sprites for running as well as for attacking. Enemies Each stage will have its own very enemies and different kinds of attacks Stages Story for each stage The stage will start at a village, Stage 01 is for a tutorial on how does the mechanic of the game works. Stage 02 will proceed to the forest, where the player encounters a bandit. Stage 03 will move to a hidden mountain whereby the leader of the bandit has been following the player. Stage 04 is the outside of the hidden mountain, where there is a mage to stop the character from going any further. Finally, Stage 05 is where the player will fight a boss that is called 'guardian', if the player succeeds against the boss, the pillar will give the character an additional power to use. User interface Main menu This is the m

Creating the Graphics

  The application used to create digital graphics Clip Studio Paint is a software application that is developed by Japanese graphics software company 'Celsys'. Clip Studio Paint is a versatile digital painting program that is ideal for its rendering and inking with its many useful and unique features. The program allows custom brushes and even paint and render any type of illustrations if wanted. It also includes 3D models of characters, items, and backgrounds to pose and is the angle to help further on visual reference. Creating the main character Step 1) Canvas Size The width and height will be 600 X 600 Step 2) Importing the sketch version from the planning stage The sketch will be dragged and dropped into the program Step 3) Refining the main character Tools used: First is to use an 'Auto Select' tool, then select the canvas, after selecting the canvas, invert the selected area Then use fill the selected area Add new layers and with the new layers, it should be cli