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Art Style used for Digital Graphics Computer Games

 

Photorealism:

Photorealism in video games implies that the character and scenery are thought to imitate real life in visuals as accurately as possible.

Most photorealistic video games use a gritty aesthetic of which the style is being used in numerous war-related video games, for instance, the Call of Duty franchise. Given that the game shares the same goal that resembles real life as closely as possible.


Cel Shading:

Cel shading is a style of rendering the 3D computer graphics look three dimensional by creating flat colours on top of the base colour, making the object look three dimensional while keeping the effect of looking 2D.

The legend of Zelda: The Wind Waker is probably one of the most well-known examples of its series using cel-shading technique, and it did so in an outstanding way. Despite the video game was released in early 2000, it does not appear to have aged as compared to other titles by reason of their distinctive art style.


Exaggeration:

An exaggeration is the representation of something as more extreme and or dramatic sense of scale and proportion. It is known for its exaggerated anatomy and hyperactive visual representation.


One of the exaggerated video games is the ‘Pokémon’ series. Looking at the game, the eyes of the characters are bigger than they are supposed to be. All of the animals in the video game are based on real-life animals however, they are exaggerated a lot.


Abstraction:

The abstract is an art style that utilises a lot of lines and geometric shapes. For a video game to be considered, it should not represent anything real-life objects. Thus, the concept does not necessarily include video games with an exaggerated visual.

For example, a video game ‘Geometry Wars’, a game of which uses nothing but lines and geometric shapes. It is a video game that is about an old school style shooter, a geometric ship that is trapped in a grid world that faces off against waves of enemies.