Main character
This is how the playable character would look like.
Sprites
Those are the sprites for the main character, if a player does not do anything, only an idle sprite will be occurring, three separate sprites for running as well as for attacking.
Enemies
Each stage will have its own very enemies and different kinds of attacks
Stages
Story for each stage
User interface
Main menu
This is the main menu when the video game is opened.
SettingsThis is to adjust the volume of music and sound effects.
This shows how many health bars does the character has. It will be located on the bottom left during the gameplay.
This is a menu when the player wants to pause in the middle of playing a video game.
Flowchart
This is the flowchart of the video game. Each box shown below will trigger an event to one another. From Stage 01 to 05, the player can trigger a menu event if the player wants to. When the player completes Stage 05, it will trigger a Credits event it will then proceed back to the main menu page.
Game Specification
Requires a 64-bit processor and operating system
OS: Windows 7,8,8.1,10, 64-bit
Processor: Intel CPU Core i3
Memory: 4 GB RAM
Graphics: Nvidia GTX 460
The reason why the use of the specification above is because the video game does not require a high-end computer as it is only a simple 2D platformer game.